I've been a non-mmo player all my life (until recently), and during the development of this game, I thought this would be the dog's bullocks and when I played I thought so too... for the first hour. I've later been introduced to World of Warcraft, which indeed does the things where Oblivion fails miserably: the world feels like a world. It's huge. And different areas have vastly different looks. Oblivion is like an open-world Quake, where everything that isn't brown is gray and everything that isn't brown or gray is actually the wallpaper behind your screen.
Dead on review. Once you step out of the dungeon, you've seen pretty much all there is to see as far as landscape is concerned. The game really is one huge copy-and-paste snorefest... very little variety. The game works best as a pretty-but-useless landscape simulator.
/\ That rather depends on where you live. If i lived in an area where several different races lived and evolved adjacent to each other and yet turned out to be different in skin-tone, hair-tone and type, build and habits, i'd expect the landscape to change pretty fucking dramatically.
>> ^MarineGunrock: I don't see why people are bitching about the terrain.
Go outside and walk for three hours in any direction. I doubt the landscape will change that much, either.
Right. Since when is reality an excuse for lack of creativity in an entertainment product? You think people play RPGs because they want to see their own boring life mirrored back to them? I don't play RPGs much, but I've got a feeling there aren't any set in suburbia where pretty much the same boring crap happens all the time, you have to make decisions about patio furniture, you never kill anybody, and the biggest event is when your pet dies. Oh wait. That's The Sims. But anyway, nobody bought this game to see repeated scenery.
Anyone and everyone in and around Southern California, make sure you attend the largest Sifter meet up ever this Saturday, Jan 10, 2009 at 4:00pm in Los Angeles!
Like cats, I guess.
{
nothing();
}
else
{
remember(this);
}
...brilliant, with one exception. The if statement is missing its arguments.
Not that it makes the video any less awesome...
if(no)
{
thing();
}
else
{
remember(this);
}
If nothing()
{
}
Else
{
remember(this);
}
Which would be equivalent to:
If !nothing()
{
remember(this);
}
Which is silly.
if (!nothing()) remember(this); // is brilliant.
Here comes the inevitable rise of ZP to top 15.
Not that it makes the video any less awesome...
Yeah, but this is one of the better and more deserving ones.
LMFAHS - "fifth to reverse."
case and point... This video 2:00 and http://www.videosift.com/video/Metal-Gear-AWESOME-2 at the mid point...
cheesemoo, you'd never get that compiled with those blatant missing parenthesis and capitals.
if (!nothing()) remember(this); // is brilliant.
if (nothing) else remember(this); // Isn't C fantastic?
For more madness: http://www.ioccc.org/
Maybe it was just my sub-conscious mocking me. Again
Despite it's self proclaimed hardcore dorkmeister critics, World of Warcraft does indeed get the storyline immersion thing right. i lub WoW.
Age of Conan, meh. Warhammer Online - oooooooh.
Go outside and walk for three hours in any direction. I doubt the landscape will change that much, either.
I don't see why people are bitching about the terrain.
Go outside and walk for three hours in any direction. I doubt the landscape will change that much, either.
Right. Since when is reality an excuse for lack of creativity in an entertainment product? You think people play RPGs because they want to see their own boring life mirrored back to them? I don't play RPGs much, but I've got a feeling there aren't any set in suburbia where pretty much the same boring crap happens all the time, you have to make decisions about patio furniture, you never kill anybody, and the biggest event is when your pet dies. Oh wait. That's The Sims. But anyway, nobody bought this game to see repeated scenery.
Here is something to bitch about:
Every cave is almost the exact same place and every fort is almost the exact same place.